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Game Designer


At Radical Forge we created tons of new content for the definitive edition of Bright Paw for release on consoles and steam.
Work Involved:
Quality Assurance
In-House Playtesting
Engine:
Unity
During my time at Radical Forge I was tasked with doing Quality Assurance and playtesting on the Xbox port of Bright Paw: Definitive Edition.
The experience in QA taught me a lot about communication with departments like programming, helping them to identify areas of the code where issues are popping up, understanding the nature of these issues also made me a better designer.
We created dozens of new puzzles, the interesting aspect was keeping things fresh and interesting, which I think we successfully achieved as a design team.
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