Game Designer
University Project - Crossing Paths (Mission Design)
A group project I participated in during my master's, where we were tasked with creating 3 joint missions.
Skills Developed: Level Design, Mission Design, UE Visual Scripting.
Project Limitations:
- We could not alter the core mechanics, only add new ones.
- The levels had to be between 10-15 minutes long each.
Project Inspirations:
We wanted to make a level inspired by Resident Evil 2 and 3, in which interconnected events would occur between the missions and give context to the level design and mission objectives the player was tasked with.
I wanted my specific level to be split between 3 distinctive moments:
- An above-ground introductory moment, in which the player grabs a gun and faces or avoids their first enemies.
- A stealth/horror section where the player has to fix an elevator in the sewers, stalked by an unkillable roaming monster.
- A "hold out" section where the player has to stay alive while a generator boots up against hordes of enemies.